To divide the work the group split the storyboard in two. One member created the older brother Thomas and the School of Rock themed room whilst I created the younger brother Jack and the playroom for younger children.
First to build the character I scanned in a scaled image I had previously drawn and created a box the size of the torso. I then extended the arms and legs in the correct position and to scale by converting the box to an editable polygon, extruding the faces and positioning the legs slightly apart and the arms in the style of Leonardo Da Vinci’s renowned Vitruvian man. This was done so the character could be skinned and boned to enable him to move freely and mirrored to create an even character shape all over.
Once I applied the symmetry I created the head for my character. They were not designed to look real; I wanted to create an animation that was loosely based on the characters that star in Pixar animations. Obviously the standards would not be quite the same but the idea was to aim for the same style. As a result I had drawn a young boy with a rather large head and bright orange hair, huge eyes and a small button nose. To create the head I drew a sphere and then collapsed it, manipulating the vertexes until I had built the same potato shaped head in 3D as I had when I drew it in 2D.
Monday, 17 November 2008
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